AR/VR + Interactive

The “Phantom Cabin”

I was a part in transforming our soundstage into an immersive experience where visitors explored a projection-mapped forest setting where they could discover an interactive augmented-reality cabin in the woods. Using phones and tablets, people were able to make a cabin magically appear when pointed at the logo on the tree stump. I was directly responsible for the 3D projection mapped forest setting, the creation of the AR cabin, and the programming using Unity and Vuforia.

AR 20×20 booth

This project shows one of our 20’x20’ ground plans for a trade show booth that once viewed through a phone or tablet, renders the booth in real-time and tracks to the ground plan. I created this interactive augmented-reality demo in Unity with Vuforia.

INTERACTIVE BOOTH

This is a 3D interactive tradeshow booth built in Unreal Engine where attendees could explore the booth virtually and watch training videos in real-time with spatial audio. This served as the perfect virtual companion to the in-person physical booth.